Adobe After Effects: Advanced



Participants will take a deep dive into After Effects and the world of motion graphics. We will cover topics that include keying, advanced color correction, motion tracking, expressions, workflow procedures, particle generation, advanced 3D techniques in After Effects and Cinema 4D Lite, and many of the Hollywood-style effects participants see in film and TV productions.


  • A Basic Composite
  • Compositing Is A Over B… and a Bit More
  • Get Settings Right
  • Using the User Interface Like a Pro
  • “Effects” in After Effects
  • Plug-ins and Animation Presets
  • Output: Render Queue and Alternatives
  • Assemble Any Shot Logically
  • Animating Strokes
  • Animating Mask Paths
  • Animating Mattes with Write On
  • Moving Objects Along a Path
  • Orienting to the Path
  • Beyond a Over B: How to Combine Layers
  • Edges on Camera (and in the Real World)
  • Transparency and How to Work with It
  • Mask Options and Variable Mask Feather
  • Mask Modes and Combinations
  • Animated Masks
  • Composite with or Without Selections:
    Blending Modes
  • Share a Selection with Track Mattes
  • Right Tool for the Job
  • Work with Multiple Comps and Projects
  • Special Case: Adjustment and Guide Layers
  • Image Pipeline, Global Performance Cache, and Render Speed
  • Optimize a Project
  • These are the Fundamentals
  • Color Correction and Image Optimization
  • Levels: Histograms and Channels
  • Curves: Gamma and Contrast
  • Hue/Saturation: Color and Intensity
  • Compositors Match Colors
  • Beyond the Ordinary, Even Beyond After Effects
  • Procedural Mattes for the Lazy (and Diligent)
  • Linear Keyers and Hi-Con Mattes
  • Color Keying: Greenscreen, Bluescreen, and (Very Rarely) Redscreen
  • Keylight: The After Effects Keying Tool
  • Fine-Tuning and Problem Solving
  • Fix It on Set
  • More Alternatives for an Impossible Key
  • Roto Brush for the Diligent (or Lazy)
  • Articulated Mattes
  • Refined Mattes: Feathered, Tracked
  • Paint and Cloning
  • Avoid Roto and Paint
  • Track a Scene with the 3D Camera Tracker
  • Warp Stabilizer: Smooth Move
  • The Point Tracker: Still Useful
  • Mocha AE Planar Tracker: Also Still Quite Useful
  • Camera Integration
  • Know Your Camera: Virtual and Real
  • 3D Layers Are Born
  • Stereoscopic 3D Integration
  • The Camera Tells the Story
  • Focal Depth and Bokeh Blur
  • Don’t Forget Grain
  • Real Cameras Distort Reality
  • Train Your Eye
  • Working with Cinema 4D Lite
  • Modeling Simple Shapes
  • Adding and Subtracting Shapes
  • Creating a Model from a Spline
  • Creating 3D Text in Cinema 4D
  • Creating and Applying Materials
  • Adding Lights
  • Adding a Camera
  • Animating an Object
  • Animating a Camera
  • What Expressions Are
  • Creating Expressions
  • The Language of Expressions
  • Linking an Effect Parameter to a Property
  • Using a Layer’s Index
  • Looping Keyframes
  • Conditional Events
  • Randomness
  • Tracking Motion Between 2D and 3D
  • Color Sampling and Conversion
  • Become an Expressions Nerd
  • What Is High Dynamic Range, and Does Film Even Still Exist?
  • Linear HDR Compositing: Lifelike
  • Linear LDR Compositing, Color Management, and LUTs
  • Beyond Theory into Practice
  • A Light Source Has Quality and Direction
  • Light Falloff
    Color Looks in After Effects and SpeedGrade
  • Source, Reflection, and Shadow in Compositions
  • Multipass 3D Compositing
  • Particulate Matter
  • Sky Replacement
  • Fog, Smoke, and Mist
  • Billowing Smoke
  • Wind and Ambience
  • Precipitation
  • Firearms
  • Energy Effects
  • Heat Distortion
  • Fire
  • Explosions
  • In a Blaze of Glory


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