Online instructor-led training

Adobe Substance 3D Overview

Feb 12-Apr 2,


About the event

Course Details


In this course, we will take a look into the material and environment creation workflow of the Substance 3D Suite of tools. We cover the basics of working with existing resources with Substance Sampler, creating materials variations as well as creating new materials from scratch with Substance Designer, and applying the materials to 3D models in Substance Painter. We also discuss how this workflow works with Substance Stager and Digital Content Creation (DCC) programs like Cinema 4D, Maya, 3ds Max, and ZBrush, though our main focus will be on Cinema 4D.


This class is appropriate for novice to intermediate level users. Bringing samples of the kinds of projects that you’d like to be able to do is helpful but not required. We recommend that you have the software installed before starting the class. You can purchase the Substance Suite programs (Stager, Painter, Sampler, and Designer will be used) or obtain a trial version of it from the Adobe Substance website at If you are a student or teacher, you can find a free educational version of Sampler, Painter, and Designer (sorry, not Stager) here:



All Classes Taught by Industry Pros


Christine Marsh

With over two decades of experience as a producer, director, editor, animator, marketing consultant, designer, and digital media trainer, Christine is a creative professional who has worked with clients such as Johns Hopkins University, Voice of America, and the U.S. Chamber of Commerce. She has taught a wide range of classes and custom training sessions for colleges, professional development centers, and private clients on topics such as graphic design, web design and development, 508 compliance, marketing, interactive media, video editing, animation, motion graphics, 3D modeling & animation, virtual/augmented reality, pre-production skills, and video production techniques, i.e. cinematography, directing and producing.